<img src="http://www.fz.se/bildarkiv/images/Company_Of_Heroes/screen5_large.thumb.jpg" width="100" height="75" border="1" style="border: 1px solid black;"></img>
NyuppdateratTvå fixade kartor, tillträde till spelets utvecklingskonsol, en finputsad [[multiplayer | flerspelarlobbyn]] och en längre rad finjusteringar och buggfixar är något av innehållet i den senaste i raden av [[patch | patchar]] släppta till #Relics ambitiösa [[RTS]]-titel #Company of Heroes. Uppgraderingen tar upp versionsnumret till 1.51 och finns att slanga hem i två olika varianter - en för version 1.40 (49 MB) och ytterligare en för version 1.50 (4 MB).



v1.51 fixes:

  • Fixed a bug which allowed users to use the development console in multiplayer games.

  • Fixed a bug in multiplayer lobby

New Maps

  • 2p_Beaux Lowlands

  • 4p_Lyon

General Fixes

  • Games with friends now have a friend icon displayed when browsing the lobby game list.

  • Messages regarding game connection attempts are logged to the chat window for all players in the session.

  • Rank icons now indicate the type of game the rank was earned in.

  • Games with players who have infinite pings now display an "X" for ping in the lobby game list.

  • New game list filtering options added to the online lobby.

  • Custom maps are now properly supported in multiplayer.

  • Losing connection with the lobby while downloading a patch no longer crashes the game.


  • UI sounds have been added to the online lobby.

  • Auto match sound notification has been improved.

  • Various speech fixes for weapons have been implemented and tuned.

  • Destruction sounds have been added to various world objects.

  • Repetition has been reduced in battle chatter and with various units.


  • Sherman Calliope?s main tank gun has been removed and the Calliope Barrage ability is now free to use.

  • Sherman Calliope Barrage range increased from 130 to 150 meters.

  • Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.

  • Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.

  • Sherman Calliope Barrage ability recharge timer increased to 105 seconds

  • Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.

  • Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.

  • Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.

  • Allied M8 Armored Car?s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.

  • Allied M8 Armored Car?s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.

  • Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.

  • Allied Pershing penetration rate vs. the Stug increased to 80%.

  • Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%

  • Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.

  • War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.

  • Allied War Machine Command Point Cost reduced by 1

  • Sherman Calliope Command Point Cost reduced by 1

  • All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.

  • Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles

  • Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers,

  • Panzerfausts are now more likely to cause splash damage rather than kill infantry.

  • Panzerschreck Damage vs. base buildings lowered by 25%.

  • Bazooka damage vs. base buildings has been lowered by 25%.

  • Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items

  • Allied BAR Rifle damage increased by 40%.

  • Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state

  • Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.

  • Players may no longer delete Sand Bags or Tank Traps.

  • Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.

  • Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction

  • Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers ? this allows them to construct Barbed Wire and Sand Bags.

  • All Barrage weapons no longer have a 50% chance to miss targets in Smoke.

  • Projectiles will no longer pass directly through Sherman?s on registered ?Misses? ? they will now behave like all other tanks and those hits will be registered as a non-penetrated ?deflection?.

  • Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds

  • Axis ?Leutnant? Manpower cost decreased to 260 from 340

  • Axis ?Leutnant? Build Time increased to 60 from 30.

  • All Snipers more effective against units garrisoned inside of bunkers.

  • All Allied Rifles slightly more effective against Axis Motorcycles

  • Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots

  • Fixed an issue where the Stug?s main gun Area-of-Effect was too effective against infantry squads.

  • Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.

  • Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.

  • Panzer IV accuracy while moving set to the same value as other tanks.

  • Axis Goliaths now destroy Tank Traps in a single explosion.

  • Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.

  • Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced

  • Axis StuH 42 now effectively kills infantry as was originally intended

  • Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.

  • All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.

  • All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.

  • Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.

  • Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.

  • Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.

  • Axis Nebelwerfer Manpower cost has been reduced by 20

  • Axis Nebelwerfer Rocket Suppression area of effect increased.

  • Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.

  • Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.

  • Axis Flak 88?s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).

  • Axis Flak 88?s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

Skicka en rättelse