Nästa steg i Battlefield 4-patchandet är att städa bort rubber banding, sega dödskameror och skottsalvor som inte dödar.

#Battlefield 4-releasen i höstas betydde ingen större skillnad för utvecklarna – mycket arbete har lagts på att göra den svårt buggdrabbade shootern spelbar för de flesta, och det är ett arbete som fortgår. Nästa steg i utvecklingen är att förbättra nätkoden på en rad områden, berättar #Dice i ett blogginlägg.

Många problem hänger ihop med fördröjningar i kontakten med spelservern och förlorade datapaket, och det kan leda till flera olika sorters bekymmer. I rutan nedan berättar Dice vilka av desa problem de jobbar med, och hur långt i arbetet de kommit. Exempelvis kill cam-fördröjningen kommer fixas i nästa patch, medan rubber banding-bekymren fortfarande inte är definitivt lösta.

Rubber banding
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

Tickrate

Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage

We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

Instant death while sprinting

At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

Various Items

In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

Det har kommit en formidabel flod av uppdateringar till Battlefield 4 sedan releasen i höstas, och de senaste patcharna till samtliga plattformar redovisas alltid här.

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