Efter ett par veckors livsutveckling från slemmig geléklump till intergalatiska rymdfarare har #Spore försetts med en första uppdatering. Knappt 100 megabyte patch lägger till nya fusk, snyggar till animationer och grafik och ändrar svårighetsgraden i flera av spelets stadier, för att ta några exempel (hela ändringslistan hittar du nertill). Patchen slangar du enklast hem från FZ:s filarkiv.
New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!
Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.
New Cheat: "blocksmode". Turns creatures into their blocky representations.
More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles
Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type
Improved the planets fogging, blooming and lighting
Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures
Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.
Tribe phase: Increased the challenge in Normal and Hard difficulty modes.
Civilization phase: Increased the challenge in Normal and Hard difficulty modes.
Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay
Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.
Creature phase: Improved the way posse members behave during threatening situations and fights.
Space phase: Made finding your home world and colonies easier in the Galactic view.
Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.
Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly
Fixed collect mission not completing correctly when all parts have been collected
Fixed problems with the "Rolling Thunder" and "Deja Vu" achievements not being awarded as they should
Fixed floating parts not being deducted from the budget when loaded into creator
Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look
Fixed an issue where the terraforming score of planet could differ when revisiting a solar system
Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly
Fixed a crash that could occur when watching an epic creature attack a city
Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view
Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid
Fixed an issue where banning a creation from one of your other saved games would black out the main menu