Efter ett par veckors livsutveckling från slemmig geléklump till intergalatiska rymdfarare har #Spore försetts med en första uppdatering. Knappt 100 megabyte patch lägger till nya fusk, snyggar till animationer och grafik och ändrar svårighetsgraden i flera av spelets stadier, för att ta några exempel (hela ändringslistan hittar du nertill). Patchen slangar du enklast hem från FZ:s filarkiv.

[fi=7319]

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Features

  • New Cheat: "evoadvantage". Enter this cheat when are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures!

  • Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key.

  • New Cheat: "blocksmode". Turns creatures into their blocky representations.

  • More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles

  • Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type

Graphics/Aesthetics

  • Animation improvements

  • Improved the planets fogging, blooming and lighting

  • Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures

Tuning

  • Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes.

  • Tribe phase: Increased the challenge in Normal and Hard difficulty modes.

  • Civilization phase: Increased the challenge in Normal and Hard difficulty modes.

  • Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay

  • Space phase: Made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war.

Miscellaneous

  • Creature phase: Improved the way posse members behave during threatening situations and fights.

  • Space phase: Made finding your home world and colonies easier in the Galactic view.

  • Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot.

  • Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly

  • Fixed collect mission not completing correctly when all parts have been collected

  • Fixed problems with the "Rolling Thunder" and "Deja Vu" achievements not being awarded as they should

  • Fixed floating parts not being deducted from the budget when loaded into creator

  • Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look

  • Fixed an issue where the terraforming score of planet could differ when revisiting a solar system

  • Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly

  • Fixed a crash that could occur when watching an epic creature attack a city

  • Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view

  • Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid

  • Fixed an issue where banning a creation from one of your other saved games would black out the main menu