Igår skrev vi om en intervju med #Factor 5s Julian Eggebrecht där han klagade på lathet hos Wii-utvecklare. Idag kan vi rapportera om en ny intervju med den pratglada tysken gjord av GameInformer under DICE i vilken han bland annat talar om varför de övergav Nintendo och valde Sony istället för Microsoft samt hur utvecklingen med #Lair fortskrider:

Basically, by all definitions, pretty much everything is there. Now it’s optimization and really getting the difficulty curve right and really getting everything tweaked right. All of the systems are there. All of the unlocking—everything is there. Would I want to give it to you? No, because it needs to be tweaked right. It’s a 80-90%, but those last 10% are actually the hardest ones—because they’re going to make the game really perfect or not so.