Förra veckan höll utgivaren #THQ hov för pressen i San Fransisco och en av titlarna som visades upp var #Frontlines: Fuel of War. Bakom namnet #Kaos Studios står gänget som utvecklade den populära #Battlefield 1942-modden [[Desert Combat]] och det här blir deras första egna spel. Shacknews fick en längre pratstund med producenten Joe Halper, vars bakgrund kan förklara varför realism var en grundpelarna i deras första skapelse.

Shack: Could you describe what you do at Kaos Studios and how you got there?

Joe Halper: Sure. I've been with Frank DeLise for the last five years. We started out on Desert Combat together. I was one of the core team members. Previously, I was involved in military training--foreign and domestic militaries, all the way from the Marine Corps, Army, Air Force, Department of Defense, secret and top-secret. Game design was the basis of how I created training applications, and that's what got me into games. I started playing Battlefield 1942 when I saw a forum post by Frank and thought it looked like a cool hobby. Then, lo and behold, 9/11 happened and caused certain things within the military, and games became an addiction for me.