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Patch 1.51


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Patch Notes/Changelog

Patch 1.51 Release Notes

General Fixes

Network lag and stuttering improvements

Game doesn’t use 100% of processor anymore when alt-tabbed out.

Game Balance Fixes


Reduced resources for deleting a finished Headquarters, Barracks, and Plasma Generator from 50% to 10%

Space Marines

Tactical Marines

Decreased health of Tactical Marines from 405 to 390

Increased cost of Plasma Guns from 40/10 to 40/15

Reduced Target Finders damage bonus for Heavy Bolters from 50% to 35%

Reduced Bionics health bonus for Tactical Marines from 35% to 25%

Reduced armor penetration of Tactical Marine’s Knife versus infantry medium from 70.383 to 60

Reduced Tactical Marine’s Frag Grenade stun duration from 3.0 seconds to 2.5 seconds

Scout Marines

Increased health of Scout Marines from 285 to 295

Reduced armor penetration of Sniper Rifle versus infantry medium from 75 to 50

Reduced Bionics health bonus for Scout Marines from 35% to 25%

Assault Marines

Reduced research time of Melta Bombs from 70 seconds to 45 seconds


Reduced Shout duration from 20 to 15 seconds


Reduced cost of Space Marine Turrets from 110/55 to 100/50

Imperial Guard


Increased Guardsmen starting squad from 4 to 5 (squad cost and build time remains unchanged)

Increased health of Guardsmen from 150 to 160


Increased health regeneration bonus of Commissar by 25%


Fix – Basilisk’s regular shots don’t expend resources after firing the Earthshaker round

Reduced damage of Basilisk by 20%


Reduced duration of Curse of the Machine Spirit from 20 seconds to 15 seconds


Khorne Berserkers

Reduced squad cost of Khorne Berserkers from 4 to 3


Reduced support cost of Chaos Rhino from 1 to 0

Implemented a squad cap of 3 Chaos Rhinos



Reduced Tankbusta Rokkit damage by 10%


Increased Shootaboyz squad train time from 26 seconds to 30 seconds

Increased damage of Big Shoota weapon by 20%

Reduced cost of Big Shoota weapon from 40/30 to 40/10


Increased Sluggaboyz squad train time from 16 seconds to 18 seconds


Dark Reaper

Dark Reapers can no longer fire on the move

Reduced Dark Reaper damage by 10%

Warp Spider

Increased armor penetration of Warp Spiders versus heavy high from 25.5 to 32

August 2006

Relic has just released Patch 1.51 for Warhammer 40,000: Dawn of War and Winter Assault. This patch address several game balance issues and introduces some fixes to the online game.

You must have administrator rights to run this installation. Please login as an administrator and re-run this installation.

The Patching Tool has verified that your game is already at this version. You do not need to apply this update.

Please note that save games for versions 1.0 to 1.4 will no longer function after Patch 1.51 has been installed.

Please note that you will not be able to skip the intro movies the first time you load Dawn of War after installing Patch 1.51


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