<img align="right" src="http://www.fz.se/bildarkiv/images/Faces_Of_War/facesofwar.exe_24_.thumb.jpg" width="128" height="96" border="1" hspace="5" vspace="5"></img>Hösten bjöd ett par riktigt tunga strategititlar, där #Faces of War spelade en av huvudrollerna. Dessvärre innehöll spelet en hel del buggar, vilket fick bland annat FZ:s recensent att efterlysa uppdateringar. Och nu är det äntligen dags, version 1.04 har anlänt. Åtgärdade krasch- och uppdragsbuggar, bättre prestanda, buggstädad grafik och mycket annat ingår i den 41 MB stora uppdateringen, som hämtas från filarkivet.

Faces of War version 1.04


Faces of War: Patch #1 (v1.04)


What's New:



- profiles & screenshots will be placed into folder <my documents="">/my games/faces of war/

- now profile can be deleted from game

- some localization issues fixed

- several game crashes fixed

- many mission bugs fixed

- game will use 5 autosaves per cycle, not just one

- xfire support

- fixed some models and missions errors

- improved game performance

Interface (single & multiplayer)


- minimap zoom-in and zoom-out

- big map (key M)

- fixed single unit selection when on pause

- unmanned vehicles are shown in squad panel

- guns will have different icons in squad panel

- ability to assign keys 1 to 9 to single units

- alternative unit selection system (available via game options)

- marked tabs in interface

- fixed: camera not following unit in direct control after save/load

- camera can now be moved with keyboard in pause

- irreparable components are marked in black

- fixed: soldiers talking while throwing grenades

- more informative unit icons in single player mode

- displays right amount of bazooka ammo, if soldier has panzershreck in his inventory

- fixed: game crashes when player tries to load savegame unavailable during game progress (for example, when taking savegame from a friend)

- fixed: game crashes during tank explosion, when shell was selected from the weapon panel

- fixed: on scenario start slowdown and scrolling stay turned on

Interface (multiplayer)


- host name and player name are separated

- ping now shown on all clients in game and in session

- ping on all open games in the lobby

- ability to change game type and map in session

- option to turn flora respawn off

- displays client disconnection explanation

- message "player xxx is gone" is turned off

- statistics sorting

- statistics in cooperative game for all players

- displays client's PC performance in session and in game

- ability to change password in session

- chat enhancement

. colored messages by sender

. private messages

. copy/paste to clipboard

- improved reinforcements panel (more useful info)

- ability to quick lock/unlock password protected session

- ability to set comment for session (select session in lobby to view)

- ability to set up max players count in session

- displays missing mods/resources upon connection

- fixed: game crash when all missions in lower line passed but not all missions in upper line

- fixed: repaired or captured units that didn't show in left panel

- separate color on minimap for human players in cooperative game

- improved display of private messages in game

- player is warned about private message sent to nonexistent recipient



- reworked fog of war

- unlocked camera

- fixed "unable to run game" issue on some Radeons

- realistic reflections on water

- game allowed to run (after user request) if not enough video memory available

- standard minimum and maximum camera distance to the ground for all maps

- maximum zoom out is increased by 20%

Game (single & multiplayer)


- grenade movement trail

- no ricochet for bazooka and howitzer shells

- lowered howitzer's accuracy

- lowered restitution for grenades

- sapper clear mines upon detection

- fixed fast destruction of buildings by AP shells and bazooka

- no standing up on "attack" order, if soldier can shoot from current position

- now squad follows closer to commander

- fixed installation of AT hedgehogs and dynamite

- other soldiers don't prevent getting to items or boxes anymore

- fixed path planning for cars and cannons

- tank slowing down while crushing buildings

- soldier will not throw grenades if he can shoot enemy or enemy is too close

- no more shooting enemy soldiers with bazooka

- fixed aiming of stationary artillery and self-propelled artillery

- no more standing corpses in water after save/load

- more realistic damage/penetration system

- improved attack point location for commands: attack, throw grenade, shoot bazooka...

- improved path planning for soldiers under cover

- improved soldiers distribution for move-to-cover command

- fixed: after load, impossibility to see enemy sighted by unit before save (tactics difficulty)

- fixed: enemy seen in fog

- fixed: planted bushes not obstructing visibility

- covers are now displayed inside buildings

- lowered ammo wasting for player units

- fixed: crushing constructions/buildings with vehicles

- fixed: soldiers in APC are killed when APC moves through other moving objects

- changed unit appear/disappear time in fog

- fixed: space unavailable in cannons (rare occurrence)

- permanent visibility for units in buildings is turned off

- only prone covers in bushes for prone unit

- higher target priority on tanks for cannons and other tanks

- fixed: stationary mguns very hard to disable with frag grenade or HE shell

- fixed behaviour for "hold position" - now soldiers must stand still.

- Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire.

- fixed: guns were able to kill themselves because of blast radius

- fixed: grenade throwing from covers

- fixed: after loading savegame units can start moving to commander

- fixed: in some instances, soldiers who lost their commander can start moving

- teleportation is turned off between neighboring covers

- fixed: soldiers drifting in covers

- increased attach distance for guns

- heavily loaded soldier will not become tired when standing

- fixed: armored van counted as enemy

- fixed: track movement speed on some tanks

- soldiers will get rid of gun or mgun if underwater

- contused tank men will die faster

- weapons don't show on invisible soldiers

- fixed: errors with models il-2 and fw-190 after explosion

- won't count tank kill on turret break

Game (multiplayer)


- improved scoring system

- ability to set up limit on resources in game (eg: Soldiers)

- new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray

- more fragile tracks on tanks

- turret and engine repair is allowed

- new marking for flag zone

- in "Frontline" mode mines are deleted only in flag zone

- improved balance for "squads only" for all multiplayer modes

- new command: "abandon vehicle" (Key L)

- better component-wise tank destruction in multiplayer

- new gameplay options for multiplayer:

. reinforcement - time-based, money-based with refund, money-based without refund

. intensity - low (mostly diversions), normal (battle), high (meat-grinder)

- ability to mask your field gun with bushes (new command for gun)

- ability to place soldiers in buildings' windows (multiplayer only)

- higher damage from blast wave in multiplayer

- removed additional ammo from rocket vehicles in multiplayer game

Multiplayer (technology)


- improved internet connection stability

- improved lag for fast PCs in game

- connection by IP is now functional

- more options open for modding in multiplayer modes

- fixed: no master of session on dedicated server

- fixed: client crash on connection to dedicated server

- interface lag 2x improved in multiplayer (time lapse between button press & action)

- network code fixed. Game must run much more smoothly now.

- improved caching - game load time will be slightly longer, but again it will add more smoothness to game (especially when you crush something)

- improved game list refresh in multiplayer internet game


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