#Silicon Knights kommande Xbox 360-spel #Too Human har stött på ideliga problem med förseningar som följd och nu tycks de ha hittat sin syndabock - #Epic och deras Unreal Engine 3. De har nämligen stämt det North Carolina-baserade företaget på grunden att de inte ska ha levererat vad de lovat då #Silicon Knights köpte en licens till UE3. Bland annat ska de fått en fungerande kod på tok för sent och när de väl anlände har dokumentation varit bristfällig.

The suit initially alleges that: "Rather than provide support to Silicon Knights and Epic?s other many licensees of the Engine, Epic intentionally and wrongfully has used the fees from those licenses to launch its own game to widespread commercial success while simultaneously sabotaging efforts by Silicon Knights and others to develop their own video games."

It goes on to detail a number of specific alleged breaches of contract, particularly related to the delivery of Xbox 360 versions of the Unreal Engine 3 code. Epic's licensing document stated that a functional version of the engine would be available within 6 months of development kits being available.

Silicon Knights claims: "The final development kit for the Xbox 360 was released in early September, 2005, such that Epic was obligated to release the functional Engine for that platform no later than March, 2006."

The suit continues: "However, that deadline came and went without Epic providing Silicon Knights with a functional version of the Engine. Indeed, it was not until much later (November, 2006, far too late for time and cost-sensitive projects like SK?s videogames) that Epic ever provided anything resembling working Xbox 360 code to its licensees. Even at that belated date, though, Epic did not provide any guidance to licensees in how to implement the code it finally released."