Clair Obscur: Expedition 33 bjuder på en stridstrailer
Om spelets story håller så tror jag att det kan bli en spelare på årets game awards från vad som setts av spelsystemen än så länge
En beskrivning av RPG systemet samt combat från en testare:
The knockout star of the show, however, is Expedition 33’s combat and RPG systems, which pull inspiration from genre classics like Final Fantasy and The Legend of Dragoon while modernizing those mechanics for a new generation. Each member of the expedition has access to unique skill trees, attribute allocation, and equippable abilities known as Pictos, which feel as though they were ripped straight out of Final Fantasy IX—equipping them grants benefits, but mastering them allows you to equip the ability permanently for a cost. Attributes can be improved à la Shin Megami Tensei, with an added touch of Souls games, where certain weapons deal additional damage based on specific character stats. Speaking of weapons, beyond simply looking awesome, they have their own levels and skills you can unlock, such as enabling basic attacks to inflict burn on enemies. Party members also have unique mechanics, like swapping stances or stockpiling charges to unleash heavy burst damage—and this was just what the demo had to offer! There seems to be so much RPG goodness crammed into this game that it makes my head spin (in the best way possible).
Stats, weapons, and all those other goodies are great, but they need a solid combat system to ground and support them—to make everything worthwhile. Luckily, Expedition 33 looks to have nailed this too, evolving and cranking turn-based combat up to 11. Battles feature a turn-order system displayed in the corner, similar to Trails Through Daybreak or Final Fantasy X, where characters and foes act when their turn comes up. The game utilizes an AP system, with special attacks consuming different amounts of this resource while normal attacks restore varying amounts of it. Many attacks feature a quick-time event (à la Legend of Dragoon or Shadow Hearts) that rewards well-timed button presses with additional damage. This feature can be turned off in the accessibility menu, though doing so means losing out on the extra damage potential.
Each character also has a ranged attack—such as Gustav’s pistol—that allows you to aim at specific weak points or objects on an enemy to deal greater damage. In one instance, I was able to shoot a floating naval mine that an enemy was carrying like a balloon, causing it to explode and damage all nearby foes. These attacks consume a single AP, and successfully identifying and exploiting weak points feels both satisfying and worthwhile. Altogether, these mechanics make combat far more engaging than what’s typically seen in turn-based RPGs today.
The best part, though, is that engagement doesn’t stop when your turn ends and the enemy’s begins. When an enemy attacks, a small blurb of text appears at the top of the screen, hinting at the type—and, more importantly, the speed—of the attack they’re about to perform, such as “so-and-so is about to do a quick attack.” Recognizing attack patterns and animations is crucial, as you can either attempt to dodge, avoiding damage altogether, or, if you’re feeling daring, parry the attack with a tighter timing window to deliver a powerful counterattack.
I fell in love with pushing my luck, trying to perfectly time my parries (and paying the price in many instances). But when I landed a string of parries against a boss’s multi-hit attack—oh man, did it feel good. While I do enjoy a good mindless grind session, Expedition 33 gives me reasons—both offensively and defensively—to stay engaged. It injects an action-based feel into the turn-based formula, breaking away from the traditional back-and-forth combat people typically associate with the genre. If the game maintains this level of quality throughout, it could be one of the best takes on turn-based combat in recent years.
GOTY- Kom ihåg var ni läste det först :DDDDD
Allvarligt, har varit taggat på detta spel sedan det utannonserades dag ett1, den franska Belle Epoque tiden går inte för hackor samt bra pris för ett spel från en ny studio även spelet skulle vara en dunderhit!
Alla dyra Xbox AAA-spel (Awowed) eller Ubisoft ( Starwars Outlaws / Assassin's Creed Shadows) för det dubbla släng er i väggen och kom aldrig tillbaks!
Fasen vad jag längtar efter detta. Genre, story, estetik – allt tilltalar mig!
Spelet sägs vara så emotionellt att du kommer gråta flera gånger under spelets gång för att det väcker dina inre känslor till liv och det är så medryckande! Helt sjukt ju, om det stämmer!!!
GOTY- Kom ihåg var ni läste det först :DDDDD
Allvarligt, har varit taggat på detta spel sedan det utannonserades dag ett1, den franska Belle Epoque tiden går inte för hackor samt bra pris för ett spel från en ny studio även spelet skulle vara en dunderhit!
Alla dyra Xbox AAA-spel (Awowed) eller Ubisoft ( Starwars Outlaws / Assassin's Creed Shadows) för det dubbla släng er i väggen och kom aldrig tillbaks!
Jag rycks med och detta spel har jag haft under uppsikt sedan länge tillbaka. Ser så otroligt coolt ut, striderna är lite som Final Fantasy, inte de nya. Verkligen älskar det jag ser. Det kommer ut i april, va? Coolt, då har den två köpare allafall.
“A painter should begin every canvas with a wash of black, because all things in nature are dark except where exposed by the light.”
― Leonardo da Vinci
Hehe stridsystemet ser ut att funka lite som spelet Mario & Luigi: Brothership ^^
Skönt att man inte var ensam med att direkt tänka på Mario RPG spelen