#Star Wars: Empire at War var det första lyckade försöket att göra strategispel av Star Wars-sagan, därför var en expansion väntad. Lagom till månadens lönecheck ska tillägget finnas i handeln och har du dålig koll på vad som vankas har Strategy Informer en intervju med Community Manager Kevin Yu från #Petroglyph.

Strategy Informer: Empire at War was the first game to be created by Petroglyph games, when did the idea of creating a Star Wars RTS game come into play?

Kevin Yu: The idea for Petroglyph to create a Star Wars RTS began from a conversation with LucasArts President Simon Jeffrey at E3 in 2003. The idea was to create an RTS game within the classic Star Wars period, but to incorporate epic space combat that was such a powerful part of the movies.